Some high school teachers see virtual worlds more as virtual classrooms. "Second Life pioneer Peggy Sheehy, a New York teacher whose school district owns six islands on a private estate in Second Life, said virtual worlds should be seen as part of the repertoire of tools that can be used to engage this new generation of students," the Houston Chronicle reports. "Over the past two years, Sheehy's … [Read more...] about Second Life at school?
virtual worlds
‘Mom-tested’ sites for tweens
It's hard to find out much about MomLogic on the Web (couldn't easily find an About Us page), but the site put its stamp of approval on five sites for preteens: Stardoll (digital paper dolls + social networking), the Whyville virtual world, Imbee blogging, Allykatzz social networking for girls 10-15, and Yamod (a kind of YouTube for kids 14 and under). BTW, Imbee is fixing a problem the Federal … [Read more...] about ‘Mom-tested’ sites for tweens
Game worlds: Growth economy
The virtual economy is strengthening - for gamers, anyway. This is a business story, but of interest to us parents because it offers indicators of where the industry's going. Electronic Arts will soon be offering the next version of its popular Battlefield Heroes game for free, the New York Times reports. You heard right - it will be downloadable for free. EA will make its money on advertising and … [Read more...] about Game worlds: Growth economy
More Web playgrounds coming
Stories about kids' virtual worlds are becoming perennial because children 6-10 appear to be a growth market. Twenty million children are expected to be virtual-world members by 2011, up from 8.2 million right now, according to eMarketer figures cited by the New York Times. This latest article paints a pretty good landscape. There's Disney's new “Pirates of the Caribbean” world for kids under 11, … [Read more...] about More Web playgrounds coming
What virtual worlds teach kids
Their effect is not entirely unlike hanging out at the shopping mall in the "real world," is my take-away from reading CNET on researchers' just-released study of kids' virtual worlds. Of course, my characterization is simplistic and on the negative side, but "the inherently commercial nature of virtual worlds like Club Penguin and Webkinz, which encourage kids to play games, dress up online … [Read more...] about What virtual worlds teach kids