One of the most interesting comments made at the second-annual Virtual Worlds Conference I attended in L.A. this week was from Jon Landau, producer of Titanic and of a project-in-progress called Avatar. Landau said, "I grew up being taught to worry about 'big brother'; with the Internet we have to worry about little brother." I don't think anybody else heard that quite as acutely as an advocate of … [Read more...] about Virtual Worlds field trip
virtual worlds
‘Law ‘n’ order’ in virtual worlds
It's a fledgling concept, but there are some interesting community-policing efforts afoot in virtual worlds such as Second Life, VZones, World of Warcraft, and mobile-phone-based Cellufun for mobile phone users, the Washington Post reports. For example, "in World of Warcraft, a popular online fantasy game, a character who is acting out runs the risk of being attacked by a group of self-appointed … [Read more...] about ‘Law ‘n’ order’ in virtual worlds
150+ virtual worlds for youth now
If anyone had doubts about rapid growth in the virtual-worlds sector of cyberspace, this should clear them up. There are now more than 150 virtual worlds - either open now or in development - targeting people 18 and under, up from around 100 just last April, according to Virtual Worlds Management (VWM). [The full list is at that link, though the definition of "virtual world" seems to be broad - I … [Read more...] about 150+ virtual worlds for youth now
ClubPenguin’s newest competition
The New York Post calls it competition for Disney's kid virtual world, but it looks a whole lot more like competition for MGA Entertainment's Be-Bratz.com, the online world for Bratz doll fans, and Mattel's BarbieGirls.com (all three so very pink and purple - girls do like other colors!). The new kid on the block is ZwinkyCuties.com, now in beta testing and launching in mid-September, the Post … [Read more...] about ClubPenguin’s newest competition
Mental health care in virtual worlds
An academic paper out of Italy and the Netherlands describes "immersive e-therapy," a hybrid therapy in clinical psychology that occurs in both virtual-world and physical-world settings. Authors Alessandra Gorini, Andrea Gaggioli, and Cinzia Vigna "suggest that, compared with conventional telehealth applications such as emails, chat, and videoconferences, the interaction between real and 3-D … [Read more...] about Mental health care in virtual worlds