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Gaming for the Japan relief effort

April 11, 2011 By Anne Leave a Comment

Buy a certain virtual crop in Farmville or building in Cityville and – with the help of Save the Children and the Red Cross – your money goes to Japan earthquake relief, EngageDigital.com reports. “Social games can deploy charity items rapidly in response to disasters.” Zynga (via its Farmville and Cityville games) started in mid-March. Sony Online Entertainment started its relief effort in late March with EverQuest, EverQuest II, its Free Realms virtual world, and Star Wars: Clone Wars Adventures, selling $10 virtual cherry blossoms (proceeds went directly to the Red Cross, according to EngageDigital). Sony later added Star Wars Galaxies, PoxNora, and Magic: The Gathering Tactics to the relief effort, having already donated $3.6 million as a company. Other social games and virtual worlds helping out are Playfish, Gaia Online, WeeWorld, and the Korean game portal gPotato and its games: Rappelz (selling a “helping hands” virtual cloak), Flyff, Iris, Luna, and Tales Runner, EngageDigital reports. Though this may be characterized by skeptics as mere “clicktivism,” its tangible aid for those in need and may be pointing gamers in the direction of substantive activism or civic engagement, two clear positives. [BTW, more and more social gamers are abandoning rural life: Cityville surpassed Farmville in active users (61.7 million vs. 57.8 million, respectively), SocialNetworkingWatch.com reported in late December.]

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Filed Under: gaming, Social Media Tagged With: Cityville, EverQuest, FarmVille, Free Realms, Gaia Online, gPotato, online games, Playfish, PoxNora, social games, Star Wars, WeeWorld

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2016 TEDx Talk on
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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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