"Under the bonnet," colleagues across the Atlantic and Down Under might say. I put it that way because this post is a bit more e-safety geeky than usual. Parents and caregivers who don't geek out on this topic might find this mildly interesting, though, because we're talking about kids' wellbeing in media and in life. Going forward, the value of "Internet safety" – if the concept doesn't … [Read more...] about The next version of ‘Internet safety’: A look under the hood
Less parental control, more support of kids’ self-regulation: Study
It isn't the first time research has found that "parental control" is not the best way to keep children safe online and on phones. "Rather than restricting or monitoring internet use, parents should let their children discover the net, both good and bad, themselves," the BBC cites a new survey as saying. It's encouraging to see news stories like this; they've been rare over the past decade+, so … [Read more...] about Less parental control, more support of kids’ self-regulation: Study
Powerful lessons for preventing bullying & cyberbullying
It's October already, so National Cyber Security Awareness Month (#NCSAM2014) and National Bullying Prevention Month have arrived – offering a good reminder that, in today's increasingly user-driven digital environments, digital safety and security depend on all Net users of all ages. Care and respect for each other's property, privacy, identity, emotional safety and digital security – just about … [Read more...] about Powerful lessons for preventing bullying & cyberbullying
The videogame discourse: Default to open-mindedness!
My heart sinks when I see uncritical thinking in commentaries from Internet safety advocates about the media young people love – thinking that defaults (and contributes to a society-level default) to fear that new media's harmful and young users are either potential victims or up to no good. Take videogames, for example. We know that… "Videogame play is pervasive throughout our society," as … [Read more...] about The videogame discourse: Default to open-mindedness!
The ‘lived curriculum,’ Part 2: What that looks like
Part 1 looked at citizenship as a disposition and practice in digital environments, not an academic subject to be taught. Here, a little more about what that looks like in digital spaces used in classrooms – from the viewpoint of an educator who has worked with teachers and students in them for over a decade…. Here's what digital citizenship practice looks like in Quest Atlantis, an educational … [Read more...] about The ‘lived curriculum,’ Part 2: What that looks like