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gaming

Virtual goods growth market

February 17, 2010 By Anne Leave a Comment

Players of the social game Farmville sent 500 million Valentines over 48 hours this past weekend, the Gigaom blog reported. The valentines were free, but players pay for a lot of other virtual goods. Engage Digital Media recently released 2009 figures for "virtual goods-related investments," showing that "more than $1.38 billion was invested in 87 virtual goods-related companies," triple 2008's … [Read more...] about Virtual goods growth market

Filed Under: gaming, Social Media, virtual worlds

What’s the deal with Farmville?

February 2, 2010 By Anne 1 Comment

If you believe what a few of its 72 million worldwide players told USATODAY, the Facebook-based, virtual-reality social game offers a mild sense of escape, fosters a sort of virtual diligence (about tending one's virtual crops and farm animals), and encourages community and charity toward one's virtual neighbors (neighbors get "points and gold for scaring away pests, fertilizing or feeding … [Read more...] about What’s the deal with Farmville?

Filed Under: apps, gaming, Social Media Tagged With: Facebook, FarmVille, Zynga

WoW: The guild effect for teachers

November 20, 2009 By Anne 1 Comment

There are lots of good reasons why an assistant superintendent of schools would start a guild in World of Warcraft (WoW) – all laid out in a fascinating profile of the Cognitive Dissonance Guild and its educator members in The Journal this month. But the reason why Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School … [Read more...] about WoW: The guild effect for teachers

Filed Under: education technology, play, School & Tech, Social Media, videogames Tagged With: Catherin Parsons, Cognitive Dissonance, World of Warcraft

Social gaming cleaning up its act?

November 10, 2009 By Anne 2 Comments

Well, some social gaming companies, it appears. If you're not sure what's meant by "social gaming," you may've heard of Farmville, an extremely popular little game in Facebook. TechCrunch recently ran an exposé that called this gaming ecosystem "scamville" - great family-discussion fuel. He wrote that the games "try to get people to pay cash for in-game currency so they can level up faster and … [Read more...] about Social gaming cleaning up its act?

Filed Under: gaming, Social Media Tagged With: Facebook, FarmVille, Zynga

Turning young players into game designers

November 6, 2009 By Anne Leave a Comment

Microsoft Research is literally creating code kids can play with. It's called Kodu – a play on the word "code" – and it's a programming language for creating games on Xbox that's "designed to be accessible for children and enjoyable for anyone," Microsoft says on its Web page about it. You design with a game controller (and my 12-year-old thought he was going to have to learn game design in … [Read more...] about Turning young players into game designers

Filed Under: gaming, Social Media Tagged With: Kodu, Microsoft, Quest to Learn

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
Follow me on MASTODON
Friend me on Facebook
See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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