Reflecting on a cellphone app developer's claim, I'm thinking that tracking our kids' movements, moment by moment, isn't the best way to enhance "family awareness." Those are the words of Chris Hull, CEO of the company that developed the Life360 tracking app, in an interview for Time. Is that "awareness" as in "surveillance"? Oddly, Time interpreted Hull's reference to be "family awareness" as … [Read more...] about Does tracking our kids’ every move make them safer?
mobile
Important for safety: ‘It Can Wait!’
There seems to be something automatic about responding immediately when a text comes in. Maybe it's because a text is just part of a conversation. But whatever that reflex is, it needs an override when we're driving – an override either in the software between our ears or some "I'm not available right now" software in our phones. AT&T has an app for that called "DriveMode" that sends a text … [Read more...] about Important for safety: ‘It Can Wait!’
Instagram: U13s’ No. 1 workaround?
I first heard about this little social-networking giant when my then-14-year-old suddenly seemed to be taking a serious interest in photography. Since then, I've come to see Instagram as more like the next Facebook than just another cellphone app (FB was smart to acquire it!). It's almost game-like because it blends photography and socializing in a playful way, and only partly because of all the … [Read more...] about Instagram: U13s’ No. 1 workaround?
Some mobile learning myth-busting
As I read "5 myths about mobile learning," I realized how literal we are in our assumptions – and how much we base them on a technology's physical properties. When you really think about it – or compare the assumptions to the reality – it can make you smile (if you don't let yourself get discouraged by the resistance these assumptions symbolize). The first few myths educator Nicky Blockly shares … [Read more...] about Some mobile learning myth-busting
Virtual, tangible, interactive & mobile ‘toys’
Remember Pokemon cards? My kids were crazy about them when they were little, and I didn't mind supporting that passion because the cards were part of what seemed like a whole field of child anthropology. At a very young age, kids were learning about the traits, customs, physical abilities, relations, culture, etc. of an imaginary species – and sharing that knowledge in collaboratively designed … [Read more...] about Virtual, tangible, interactive & mobile ‘toys’

