The story about the impact of all those 'pretty friends' in social media on self-esteem offers one good explanation for self-presentation fatigue. Researchers in the UK, Iowa and Ohio used Facebook to look at the impact on body image of selfies in social media vs. photos of celebrities and other beautiful people in magazines. They found that comparing oneself to Facebook friends "can make a young … [Read more...] about Pretty faces in social media vs. mass media
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Timely for Safer Internet Day: Game-changing insight into Internet risk
One of the milestones of Internet safety was the distinction between risk and harm made by the pan-European researchers of EU Kids Online back in 2011. "Risk must be distinguished from harm,” they wrote in a report based on surveys of more than 25,000 9-to-16-year-olds in 25 countries. “As with riding a bike or crossing the road, everyday activities online carry a risk of harm, but this harm is … [Read more...] about Timely for Safer Internet Day: Game-changing insight into Internet risk
Highest social networking growth among Americans 65+
No one thinks social media is kid stuff anymore, right? If they do, they should check out this CNET article that says more than 72% of US adults now use social network sites, that figure up from 67% just five months before, CNET reports, citing just-released Pew Internet Project figures. And that's not just young adults. "One of the more striking stories about the social networking population," … [Read more...] about Highest social networking growth among Americans 65+
Minecraft & the shared, creative safety of gaming, social media
Reporters and reviewers write about Minecraft as if it's just like any other videogame. Even this highly readable piece about its creator (Markus Persson, aka "Notch") and its parent company (Mojang) by Harry McCracken in Time magazine doesn't cover what makes it different from other games specifically for its kid (and parent) players. But he does bring out this extraordinary differentiating … [Read more...] about Minecraft & the shared, creative safety of gaming, social media
Instagram adds video
Facebook's little photo-sharing app just became a video-sharing app too. Whether they're using Apple or Android phones, Instagram's 130 million users can now simply pick whether that image they want to capture is better static or in motion, then click on either the little camera or videocam icon (see the left-hand screenshot below). If they go with video, they can capture up to 15 seconds (no … [Read more...] about Instagram adds video