Talk about authentic learning! Treat yourself to a few of their music videos – at the Oscars or at school.
Monthly Archives: February 2011
Of online game designer/researcher Jane McGonigal’s dream: using games to solve real-world problems (and, I’d add, to teach citizenship and social activism and to reverse the disconnect between learning and school
The partnership between Everloop, a new tween social network site and business, and i-SAFE raises some questions about how digital citizenship and literacy should really be taught in school. Serious questions, I think.
The Federal Trade Commission will investigate marketing practices following reports and complaints of high iTunes bills for parents from in-game purchases by kids.
Disney was smart to acquire a property that gets online/offline community and social networking that involves family and school in the “real world” and can help Disney see there’s more to (kid) life than socializing in virtual, or imaginative, worlds.
Two Nova Scotia boys’ act of kindness in 2007 is a powerful example of how to use the social norms model for defeating bullying and cyberbullying.
Tween and teen girls talk about how they express their sexuality, handle exposure to it online, and their view on how boys handle online sexual content.
A report from Australia that young people are increasingly taking out restraining orders for harassment in social media
We have a ways to go in this country to get schools and libraries to the level of high-speed Internet access that households generally enjoy.