What an interesting point and counterpoint about videogames have been turned up by two just-released studies, one from Northwestern University in the US and one by University of Victoria in Canada: On the one hand: “Parents assess video games more negatively than television, computers, and mobile devices. More parents rate video games as having a [...]
Also filed in Gaming, Parenting, social gaming, tech parenting, video games, videogaming
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Tagged digital media, Kathy Sanford, Northwestern University, Social Media, University of Victoria, video games, videogames
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This was good to see: What looked like a truly anti-social media company, game developer Square Enix, saw irresponsibility for what it was and quickly reversed a stupid marketing decision. I’d like to take it as a sign that – in this very social media environment where users are co-producers with the providers of their [...]
Also filed in cyberbullying, cyberbullying prevention, Gaming, media literacy, new media literacy, Parenting, Risk, Risk & Safety, Safety, social media literacy, video games, videogaming
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Tagged bullying, cyberbullying, ESRB, Gaming, Hitman Absolution, marketing, Parenting, Square Enix, videogames
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This article was originally published June 24, 2012, then my service’s server crashed with no backup(!). So I’m reposting this 9/11/12. Internet-safety experts should talk with game designers. Last week was for me a three-day-long, powerful confirmation that we need to de-silo the public discussion about young people’s well-being online and offline. I attended the [...]
Also filed in gamers, Gaming, gaming community, Risk & Safety
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Tagged digital games, digital media, education technology, game design, game studies, GLS, media scholars, Scott Nicholson, Sebastian Deterding, Social Media, videogames
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I met Malinda at an educators’ conference several years ago and, over dinner, so enjoyed hearing the story you’re about to read. I later got to meet and dine with both Malinda and her son Dillon and wish you could enjoy that too. Recently I asked her if she’d be willing to tell of this [...]
Also filed in Gaming, homeschooling, Parenting, video games
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Tagged education technology, family, Gaming, homeschooling, multiplayer games, online games, Parenting, videogames, World of Warcraft
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Does the competition or the violence in videogames cause aggression? That was the question the authors of a study in the latest issue of the journal Psychology of Violence looked at. It was the first study to ask that question, the authors wrote, and their answer was: “It appears that competition, not violence, may be [...]
School and videogames may not be so far apart after all.
Also filed in education, education research, education technology, Gaming
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Tagged Computer Clubhouse, education reform, James Paul Gee, Jane McGonigal, Joseph Kahne, MIT, Mitch Resnick, school, SCVGR, Seth Priebatsch, videogames
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Of online game designer/researcher Jane McGonigal’s dream: using games to solve real-world problems (and, I’d add, to teach citizenship and social activism and to reverse the disconnect between learning and school
Also filed in education technology, Gaming, multiplayer games, online games, School & Tech, Social Media, video games
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Tagged Evoke, Jane McGonigal, MMORPG, online games, Pew Internet, play, Quest to Learn, TED, video games, Will Richardson, World of Warcraft
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Now the entertainment-industrial complex is fueling tech innovation, says commentator Andy Kessler, adding: “Huge a geek today!”
Also filed in
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Tagged Call of Duty, digital media, innovation, Kinect, Second Life, Social Media, videogames, videogaming, Wii, World of Warcraft, Xbox 360
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Nintendo’s soon-to-be-released new 3D videogame handheld isn’t good for the developing eyes of people under age 6, it says.