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videogames

Why videogames are good for learners

March 22, 2011 By Anne Leave a Comment

As a gamer – to some extent, not entirely, but enough – you're master of your own fate, and when you're not, you can find help. You're not only in an environment, you're in an experience too – one that changes as you work and conquer problems and keep getting better. So it's progressive but self-paced – but also social, so less boring than purely self-paced. There are rules, but they're like … [Read more...] about Why videogames are good for learners

Filed Under: education technology, gaming, Research, School & Tech, Social Media, videogames Tagged With: Computer Clubhouse, education reform, James Paul Gee, Jane McGonigal, Joseph Kahne, MIT, Mitch Resnick, school, SCVGR, Seth Priebatsch, videogames

Can this be played in school? Please?

February 25, 2011 By Anne 3 Comments

I'm asking you, educators. EVOKE sounded amazing, when I heard it described by game designer Jane McGonigal on NPR's Science Friday the other day. The goal of this free social game is to "help empower people all over the world to develop creative solutions to urgent social problems" – beyond "mere" civic engagement to social problem-solving. Of course EVOKE isn't the only social-media teaching … [Read more...] about Can this be played in school? Please?

Filed Under: education technology, gaming, School & Tech, Social Media, videogames Tagged With: Evoke, Jane McGonigal, MMORPG, online games, Pew Internet, play, Quest to Learn, TED, video games, Will Richardson, World of Warcraft

Today’s engine of innovation: Videogames, not military

January 5, 2011 By Anne Leave a Comment

Remember the military-industrial complex? Now it's the entertainment-industrial complex. For centuries the military drove tech innovation; now videogaming does, according to a Wall Street Journal commentary by author and former hedge-fund manager Andy Kessler. "That's right – every time someone fires up a videogame like Call of Duty or World of Warcraft, the state of the art in technology … [Read more...] about Today’s engine of innovation: Videogames, not military

Filed Under: Social Media, videogames Tagged With: Call of Duty, digital media, innovation, Kinect, Second Life, Social Media, videogames, videogaming, Wii, World of Warcraft, Xbox 360

3DS not good for little ones’ eyes

January 3, 2011 By Anne Leave a Comment

In an extraordinary move, Nintendo issued a warning to parents that children under age 6 should not use the 3D features of its new gaming device, InformationWeek reports, and everyone else should take breaks from it every 30 minutes, Nintendo says. "The 3DS does not require special glasses to view three-dimensional images," which is why it's not just a matter of taking some glasses off. The 3DS … [Read more...] about 3DS not good for little ones’ eyes

Filed Under: Social Media, videogames Tagged With: 3D technology, Nintendo 3DS, videogaming

Kinect for Xbox 360: Signs it’s a holiday hit

November 30, 2010 By Anne Leave a Comment

Looks like Kinect for the Xbox 360 videogame console is one of the hot items of this year's holiday shopping season. The maker of the motion-sending, controller-free gaming product (where the gamer's the controller), Microsoft, says it's scrambling to keep up with demand, having sold 2.5 million units worldwide in Kinect's first 25 days, the Christian Science Monitor reports. To see if this makes … [Read more...] about Kinect for Xbox 360: Signs it’s a holiday hit

Filed Under: Social Media, videogames Tagged With: Kinect, Nintendo Wii, PlayStation Move, videogaming, Xbox 360

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
See me on YouTube way back in 2011!

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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