Part 1 looked at citizenship as a disposition and practice in digital environments, not an academic subject to be taught. Here, a little more about what that looks like in digital spaces used in classrooms – from the viewpoint of an educator who has worked with teachers and students in them for over a decade…. Here's what digital citizenship practice looks like in Quest Atlantis, an educational … [Read more...] about The ‘lived curriculum,’ Part 2: What that looks like
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Digital citizenship, the ‘lived curriculum’: Part 1
Have you ever heard of taking a cooking class that didn't include a kitchen or learning how to swim in a classroom not a pool? It can be helpful to watch instructional videos on YouTube, but mastery of anything usually requires practice with the tools and within the context of whatever a person wants to master. Especially digital citizenship. But students are being taught this "subject" largely in … [Read more...] about Digital citizenship, the ‘lived curriculum’: Part 1
App reviewer’s top Android picks for kids
TheGuardian.com in the UK has a blog devoted just to apps – a big job (with more than a million apps at Google Play's app store, passing up Apple's 900,000+ this past summer). And the blog's writer and app reviewer, Stuart Dredge, writes that he's noticed a shift in device and app use among families with kids. More and more parents are downloading children's Android apps for both smartphones and … [Read more...] about App reviewer’s top Android picks for kids
Why kids need more, not less, play
A lightbulb went on when I read "Learning for a World of Constant Change" by authors John Seely Brown and Douglas Thomas. I think I understand now why there's so much cognitive dissonance at the intersection of new media and learning, not to mention "online safety." It has a lot to do with how media has changed, and parents and educators are still trying to catch up. Media is no longer just … [Read more...] about Why kids need more, not less, play
Digital media’s power for all kinds of good: One student’s story
Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story