It's an interesting experiment: The creators of Snapchat, the social app for sharing photos that disappear in seconds, have just introduced SnapKidz, a non-social photo app for kids under 13 with Apple mobile devices (it's not yet available for Android). So, true to its name, it's basically the snap without the chat. It's also the ephemeral photo-sharing app without the ephemeral part. Kids' … [Read more...] about Snapchat’s SnapKidz: All snap, no chat
Search Results for: Safety by design
Hurting others hurts us: Study
Although the victim is usually the focus in discussions about the impacts of social cruelty, everybody involved in it feels some pain or distress, research shows. Two recent studies offer fresh insights into the impacts on bystanders, both those who witness cruel behavior and those who feel compelled to participate. First the latter, from the University of Rochester. "When people bend to … [Read more...] about Hurting others hurts us: Study
Point & counterpoint on young video gamers: 2 studies
What an interesting point and counterpoint about videogames have been turned up by two just-released studies, one from Northwestern University in the US and one by University of Victoria in Canada: On the one hand: "Parents assess video games more negatively than television, computers, and mobile devices. More parents rate video games as having a negative effect on children’s reading, math, … [Read more...] about Point & counterpoint on young video gamers: 2 studies
The global free speech experiment for participants of all ages
We don't hear about it much, but an important, historically unprecedented experiment is being conducted in Internet-connected schools, libraries, homes and workplaces in every country under every sort of government on the planet. It's about how to protect people and their right of free expression – e.g., children and other protected classes – at the same time in social media. It's unprecedented … [Read more...] about The global free speech experiment for participants of all ages
Why not a gazillion ‘likes’?: Getting wise to gamification in social media (& life)
Likes in Facebook and Instagram, +1's in Google+, (potentially) "HISCORE(s)" in Snapchat are fun to get (though there isn't much evidence having a HISCORE is a big deal for Snapchat users yet). They're a great example of gamification, a word that's increasingly heard in pop culture as much as education. There's nothing wrong with liking likes and other gamification forms (more on this in minute). … [Read more...] about Why not a gazillion ‘likes’?: Getting wise to gamification in social media (& life)
