My heart sinks when I see uncritical thinking in commentaries from Internet safety advocates about the media young people love – thinking that defaults (and contributes to a society-level default) to fear that new media's harmful and young users are either potential victims or up to no good. Take videogames, for example. We know that… "Videogame play is pervasive throughout our society," as … [Read more...] about The videogame discourse: Default to open-mindedness!
If your child is seriously into videogames – and Pew Internet research has found that 97% of US 12-to-17-year-olds are – it may help to read about New York teacher Peggy Sheehy's heroes, also known as students. The middle school humanities teacher calls them heroes because she co-created the WoW in School curriculum "A Hero's Journey" (WoW is short for the multiplayer online game World of … [Read more...] about Students called heroes in this 6th-grade class
Before releasing its report on online conflict, MediaSmarts presented a much broader picture of young Canadians' experiences in social media: "Life Online." This is important context for any discussion about cyberbullying and other negative aspects of digitally informed life, whether we're setting policy at the household, school or national levels. "There are a lot of assumptions out there … [Read more...] about Social media reality check from Canadian youth: Key study
No need to leave connected learning to the imagination. Well, sort of – plenty is left to students' imaginations! Teacher Jacqui Murray in southern California spells out in a blog post exactly how she uses Minecraft for students to work on reading comprehension, writing and problem-solving. She agrees with New Jersey K-8 teacher Marianne Malmstrom on what makes Minecraft so great for learning: … [Read more...] about A teacher on what teaching in Minecraft looks like
Chris Lehmann, founding principal at Philadelphia's Science Leadership Academy, really sums it up: giving students "skin in the game," as he put it to Education Week. That means, as the educators I mention in the main article show, using education technology not as another platform or delivery tool for traditional tutorial-style teaching but for the kind of "inquiry-driven, project-based" learning … [Read more...] about Giving students ‘skin in the game’ – another anti-distraction tool [sidebar]