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Digital citizenship, the ‘lived curriculum’: Part 1

November 18, 2013 By Anne 1 Comment

Have you ever heard of taking a cooking class that didn't include a kitchen or learning how to swim in a classroom not a pool? It can be helpful to watch instructional videos on YouTube, but mastery of anything usually requires practice with the tools and within the context of whatever a person wants to master. Especially digital citizenship. But students are being taught this "subject" largely in … [Read more...] about Digital citizenship, the ‘lived curriculum’: Part 1

Filed Under: education technology, gaming, School & Tech, Social Media, virtual worlds Tagged With: A New Culture of Learning, Bronwyn Stuckey, digital citizenship, digital environments, education technology, games, John Seely Brown, lived curriculum, virtual worlds

Why kids need more, not less, play

September 16, 2013 By Anne 4 Comments

A lightbulb went on when I read "Learning for a World of Constant Change" by authors John Seely Brown and Douglas Thomas. I think I understand now why there's so much cognitive dissonance at the intersection of new media and learning, not to mention "online safety." It has a lot to do with how media has changed, and parents and educators are still trying to catch up. Media is no longer just … [Read more...] about Why kids need more, not less, play

Filed Under: gaming, Literacy & Citizenship, Parenting, School & Tech, Social Media, videogames Tagged With: Douglas Thomas, education, John Seely Brown, learning, Will Richardson

Digital media’s power for all kinds of good: One student’s story

September 11, 2013 By Anne 1 Comment

Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story

Filed Under: education technology, gaming, School & Tech, school policy, Social Media, students, videogames Tagged With: digital media, gaming, learning, MMOGs, MMORPG, online games, play, school, World of Warcraft, WoWinSchool curriculum

Minecraft & the shared, creative safety of gaming, social media

June 27, 2013 By Anne 11 Comments

Minecraft screenshot

Reporters and reviewers write about Minecraft as if it's just like any other videogame. Even this highly readable piece about its creator (Markus Persson, aka "Notch") and its parent company (Mojang) by Harry McCracken in Time magazine doesn't cover what makes it different from other games specifically for its kid (and parent) players. But he does bring out this extraordinary differentiating … [Read more...] about Minecraft & the shared, creative safety of gaming, social media

Filed Under: gaming, Parenting, Social Media, videogames Tagged With: COPPA, digital citizenship, Marianne Malmstrom, Massively Minecraft, MineCraft, Parenting, resilience, Safety, teaching, videogames, Xbox 360

Point & counterpoint on young video gamers: 2 studies

June 11, 2013 By Anne Leave a Comment

What an interesting point and counterpoint about videogames have been turned up by two just-released studies, one from Northwestern University in the US and one by University of Victoria in Canada: On the one hand: "Parents assess video games more negatively than television, computers, and mobile devices. More parents rate video games as having a negative effect on children’s reading, math, … [Read more...] about Point & counterpoint on young video gamers: 2 studies

Filed Under: gaming, Parenting, Social Media, videogames Tagged With: digital media, Kathy Sanford, Northwestern University, Social Media, University of Victoria, video games, videogames

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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