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gaming

Unboxing learning

September 27, 2012 By Anne Leave a Comment

Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I'll just zoom in on one student whose interest I felt best illustrated how very individual and diverse digital tech use is. He loves shoes. I can't remember the brands, but … [Read more...] about Unboxing learning

Filed Under: education technology, gaming, School & Tech, Social Media Tagged With: BYOT, education, education technology, Flat Classroom, gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School

The power of online community at a sad time

September 13, 2012 By Anne 1 Comment

Secretary of State Hillary Clinton's tribute to Sean Smith – dad, online gamer, and Benghazi-based State Department computer expert – was "nothing compared to the memorials that were offered up by many of the 400,000 paying subscribers" of the space fantasy game EVE Online," Tri-CityHerald.com reports. It said the memorials "flooded social media and gaming [discussion] boards [and] many gamers … [Read more...] about The power of online community at a sad time

Filed Under: gaming, Social Media, videogames Tagged With: Benghazi consulate, Eve Online, Hillary Clinton, online games, online memorials, Sean Smith, tributes

Virtual, tangible, interactive & mobile ‘toys’

August 23, 2012 By Anne Leave a Comment

Remember Pokemon cards? My kids were crazy about them when they were little, and I didn't mind supporting that passion because the cards were part of what seemed like a whole field of child anthropology. At a very young age, kids were learning about the traits, customs, physical abilities, relations, culture, etc. of an imaginary species – and sharing that knowledge in collaboratively designed … [Read more...] about Virtual, tangible, interactive & mobile ‘toys’

Filed Under: apps, gaming, kids, mobile, play, Social Media, Youth Tagged With: 21st-century toys, Animal Planet, apps, digital play, iPads, iPhone, mobile play, Monsterology, Nukotoys, Pokemon, trading cards

What Net safety can learn from digital game design

June 24, 2012 By Anne 6 Comments

Internet-safety experts should talk with game designers. Last week was for me a three-day-long, powerful confirmation that we need to de-silo the public discussion about young people's well-being online and offline. I attended the GLS (for Games+Learning+Society) conference at the University of Wisconsin and absorbed a lot of wisdom about learning in digital games and worlds. One key lesson … [Read more...] about What Net safety can learn from digital game design

Filed Under: gaming, Risk & Safety, Social Media, videogames Tagged With: digital games, digital media, education technology, game design, game studies, GLS, media scholars, Scott Nicholson, Sebastian Deterding, Social Media, videogames

SxSW, Part 2: Rheingold & Salen on how to play with social media

March 20, 2012 By Anne Leave a Comment

In addition to the panel mentioned in my previous post about Hope North and the one I participated in, "Reaching Teens on the Digital Streets," here – in Part 2 – are some takeaways from featured speakers at South by Southwest (SxSW) last week (Part 1 is here): * From Howard Rheingold, help in making social media work for you Social media is overwhelming to a lot of us parents and educators. … [Read more...] about SxSW, Part 2: Rheingold & Salen on how to play with social media

Filed Under: gaming, play, Research, Social Media Tagged With: game design, Institute of Play, Katie Salen, learning, LittleBigPlanet, Mark Healey, Media Molecule, online games, play, Social Media

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
Follow me on MASTODON
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See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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Founded as a nonprofit public service in 1999, NetFamilyNews quickly became the “community newspaper” of a vital interest community of subscribers in more than 50 countries. Site and newsletter became a blog in the early 2000s. Nowadays, you can subscribe in the box to the right to receive articles in your in-box as they're posted – or look for toots on Mastodon or posts on our Facebook page, LinkedIn and Medium.com. She welcomes your comments, follows and shares!

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