What a week it has been, right? At least for those of us who follow and/or use social media. There was the naming of whistleblower Frances Haugen on “60 Minutes” Sunday night, US time; the hours-long outage of all of Facebook’s products Monday; Haugen’s testimony on Capitol Hill Tuesday, a report that hackers were offering for sale 1.5 billion people’s public data they scraped from Facebook; and … [Read more...] about Take-aways from the ‘Facebook Files’
Social Media
New game to help middle schoolers be media literacy masters
It’s definitely not your typical American high school – not the one in “Agents of Influence.” But high school is the backdrop, which is smart for a media literacy videogame aimed at middle schoolers, right? Especially a sketchy, slightly dystopian fictional one like “Virginia Hall High,” in which the game is set. First, the school occupies what used to be the HQ of “the Omni-Directional … [Read more...] about New game to help middle schoolers be media literacy masters
Key piece of the puzzle: Australia’s ‘Safety by Design’ tools
A vital piece of the global online safety puzzle has just fallen into place: Australia’s eSafety Commissioner’s Office this week unveiled its Safety by Design tools for Internet companies everywhere. They’re the outgrowth of extensive international research and consultation with people in industry, government, academia and advocacy, including youth and parents – a process eSafety started in … [Read more...] about Key piece of the puzzle: Australia’s ‘Safety by Design’ tools
How our kids can become ‘indistractable’
I was almost too distracted over the past couple of days to write this review of Indistractable. But there’s some real “digital parenting” wisdom in it, so here we are, blog post done. For example, co-author Nir Eyal says, “Teach traction.” The opposite of distraction isn’t focus, as we typically think. It’s traction, which “comes from the Latin trahere, meaning ‘to draw or pull',” Eyal writes. … [Read more...] about How our kids can become ‘indistractable’
Could platforms design for 2nd chances?: Insight from key study
No stage of life is easy, but being a teen is hard in a very particular way. “Adolescence is a period of rapid cognitive, social and emotional development,” said researcher Amanda Lenhart, Health & Data lead at the Data & Society Research Institute in New York, at a conference this week, for example. “They’re a protected legal category. They don’t have the same power or ability to make … [Read more...] about Could platforms design for 2nd chances?: Insight from key study