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gaming

Digital media’s power for all kinds of good: One student’s story

September 11, 2013 By Anne 1 Comment

Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story

Filed Under: education technology, gaming, School & Tech, school policy, Social Media, students, videogames Tagged With: digital media, gaming, learning, MMOGs, MMORPG, online games, play, school, World of Warcraft, WoWinSchool curriculum

PS4, gaming & the new privacy reality

March 11, 2013 By Anne 1 Comment

One thing we all need to teach our kids now is that the privacy spectrum we really need to be aware of isn't so much private-to-public as private-to-convenient – or, from kids' perspective, private-to-social (or just to-spontaneous-&-fun). The more convenience we want (e.g., not bothering with password-protecting our phones or giving services all kinds of access to our movements so they can … [Read more...] about PS4, gaming & the new privacy reality

Filed Under: gaming, Literacy & Citizenship, Parenting, Privacy, Social Media Tagged With: apps, gaming, mobile, PlayStation 4, Privacy, PS4, social networks, Sony

Good move: Game company takes down cruel ad campaign

December 7, 2012 By Anne 2 Comments

This was good to see: What looked like a truly anti-social media company, game developer Square Enix, saw irresponsibility for what it was and quickly reversed a stupid marketing decision. I'd like to take it as a sign that – in this very social media environment where users are co-producers with the providers of their media experiences – media companies and users alike will be increasingly wise … [Read more...] about Good move: Game company takes down cruel ad campaign

Filed Under: cyberbullying, gaming, Literacy & Citizenship, Parenting, Risk & Safety, Social Media, videogames Tagged With: bullying, cyberbullying, ESRB, gaming, Hitman Absolution, marketing, Parenting, Square Enix, videogames

Unboxing learning

September 27, 2012 By Anne Leave a Comment

Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I'll just zoom in on one student whose interest I felt best illustrated how very individual and diverse digital tech use is. He loves shoes. I can't remember the brands, but … [Read more...] about Unboxing learning

Filed Under: education technology, gaming, School & Tech, Social Media Tagged With: BYOT, education, education technology, Flat Classroom, gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School

‘Save the Universe’: Clear space for learning

March 13, 2012 By Anne 5 Comments

Last week, Part 1 about the "whitewater-kayaking kind of learning needed today"; here, in Part 2, a great example: An alternative headline might be: "A bucket of bricks for learning," but I'll get to the bricks in a minute. First the backstory. Marianne Malmstrom teaches the richest possible kind of media literacy to and with, elementary and middle school students at the Elisabeth Morrow School … [Read more...] about ‘Save the Universe’: Clear space for learning

Filed Under: education technology, Literacy & Citizenship, School & Tech, Social Media Tagged With: digital citizenship, Elisabeth Morrow School, gaming, learning with games, Lego Universe, Marianne Malmstrom, media literacy, MineCraft, MMOGs, new media literacy, virtual worlds

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
Follow me on MASTODON
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See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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