These are projects that get young people and classrooms participating in the digital maker movement: Current or aspiring videogame designers and videographers have about a month to submit their creations to three different contests: The National STEM Videogame Challenge, Whyville’s game design contest, and Trend Micro’s What’s Your Story video producing contest. Design a videogame [...]
Filed in constructivist learning, education technology, learning, Literacy & Citizenship, online safety, School & Tech
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Also tagged contests, digital media, ed tech, learning, maker movement, online safety, school, STEM, Trend Micro, video game design, video production, videographers, Whyville, Youth
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Imagine a game in which a child not only discovers, collects, creates, and/or customizes 2- and 3-dimensional art objects that s/he then shares with fellow player-creators, but also creates his/her own levels of play. Imagine the literacies players could be developing in the process of playing such a game, including social literacy, through sharing, “liking,” [...]
Filed in Research, School & Tech, social media research
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Also tagged children, Cisco's Networking Academy, Club Penguin, Deborah Fields, LittleBigPlanet, research, Sara Grimes, Scratch, Social Media, social media research, U13s, Whyville
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I’ve done it, have you? I have a feeling most of us have passed our cellphones back to a kid in the backseat so we could drive in peace while the child (who has been hounding us to let it happen) plays a game app. Of course, increasingly, this is happening with really little kids, [...]
Filed in Mobile, mobile data, mobile games, mobile learning, mobile technology, pedagogy
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Also tagged ACT, Dan Donahoo, education technology, educational apps, kids apps, mobile apps, Moms With Apps
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This was a fun study to read, especially because it tells the stories of the tech and family lives of Gabriella Guzman and Sierra Ramirez (ages 8 and 7, respectively) in the Los Angeles area. Of the children author Lori Takeuchi of the Joan Ganz Cooney Center writes, “They were somewhat ordinary as far as [...]
The Joan Ganz Cooney Research Center took a deep dive into seven studies about 0-to-10-year-olds’ digital tech use in the past five years.
Today, two views on mobile learning: that of an 18-year-old social entrepreneur and school-reform activist in Georgia and that of a researcher guest-blogging at O’Reilly’s Radar…. If you have any doubts about mobile learning at school, I have two suggestions: 1) Take about 5 minutes to watch college freshman Travis Allen of Fayetteville, Ga., demonstrate [...]
You know how middle and secondary school (probably in most countries) divide students’ days into subjects? Well, there’s a new public school in New York City that divides the schoolday into four 90-minute blocks devoted to the study of “domains,” The Economist reports. They’re called things like “Codeworlds (a combination of mathematics and English), Being, [...]
Kids’ use of games, cellphones, and smartphones (next-generation, Web-browsing, media-sharing phones), “if carefully managed, could significantly boost their learning,” Education Week reports, citing a just-released, 52-page study by a research center based at the Sesame Workshop (formerly Sesame Street) in New York. “Mobile devices are part of the fabric of children’s lives today: They are [...]