Sounds like a great idea to me. You've probably heard the term "flipped classroom," where the "lecture" or teaching happens at home, usually in video format and at the student's own pace, and the "homework" – the opportunity to practice what's been taught – happens in the classroom. In this set-up, all kinds of interesting things happen: the class becomes much more interactive, with teacher … [Read more...] about From ‘flipped classrooms’ to flipped households
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Making Digital Learning Day meaningful
"Powered up, self-directed students" using digital tools "to lead their learning" is how Leslie Wilson, CEO of the One to One Institute describes what Digital Learning Day (today, Feb. 6) needs to be about in her commentary "Connected Students and Agency." It's that blend of agency (self-directed participation or action) and connected technology that New York Times columnist Tom Friedman says has … [Read more...] about Making Digital Learning Day meaningful
EduCon 2.5 & helping kids learn in ‘a landscape with no maps’
As parents, we're now beginning to accept this, I think: "We live in a world that is re-creating itself one life and one digital connection at a time … a landscape for which there are no maps," as Krista Tippett said it in her introduction to a timely radio conversation with Seth Godin on American Public Media (not that we know quite what to do with that awareness yet (see this sidebar). … [Read more...] about EduCon 2.5 & helping kids learn in ‘a landscape with no maps’
Using social media to grow student engagement
Though student engagement seems like a tough thing to measure, Gallup recently did, calling it the education version of "the fiscal cliff" so much in the news at the turn of the year. In a survey of 500,000 students in grades 5 through 12, Gallup Education found that, while nearly 80% of elementary students its surveyed "are engaged with school," that engagement falls to 40% of high school … [Read more...] about Using social media to grow student engagement
Trying out a real career in a virtual world
You're an avatar in Whyville (a virtual world with some 1.5 million users aged 8-16) and you're tired of tweaking your (design of your) avatar, so you're thinking about focusing more on earning clams (virtual currency) and building a career – maybe even a real-world one. So here's an interesting opportunity: Because Whyville now has its own power grid, you can help manage it by figuring out the … [Read more...] about Trying out a real career in a virtual world