In “Reading, Writing & Videogames,” parent and New York Times features editor Pamela Paul seems to be arguing that digital games are just that – games – they should just be fun. They don’t need to be educational, and they don’t really belong in classrooms. The first part of her argument makes perfect sense – [...]
Filed in education technology, Gaming, multiplayer games, online games, School & Tech, video games
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Also tagged Constance Steinkuehler, Dan Schwartz, James Paul Gee, John Seely Brown, Pamela Paul, pedagogy
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This was good to see: What looked like a truly anti-social media company, game developer Square Enix, saw irresponsibility for what it was and quickly reversed a stupid marketing decision. I’d like to take it as a sign that – in this very social media environment where users are co-producers with the providers of their [...]
Filed in cyberbullying, cyberbullying prevention, Gaming, media literacy, new media literacy, Parenting, Risk, Risk & Safety, Safety, social media literacy, video games, videogames, videogaming
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Also tagged bullying, cyberbullying, ESRB, Gaming, Hitman Absolution, marketing, Parenting, Square Enix
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This article was originally published June 24, 2012, then my service’s server crashed with no backup(!). So I’m reposting this 9/11/12. Internet-safety experts should talk with game designers. Last week was for me a three-day-long, powerful confirmation that we need to de-silo the public discussion about young people’s well-being online and offline. I attended the [...]
Filed in gamers, Gaming, gaming community, Risk & Safety, videogames
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Also tagged digital games, digital media, education technology, game design, game studies, GLS, media scholars, Scott Nicholson, Sebastian Deterding, Social Media
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This week: the first of a three-part series on two educators working in very different spheres – John Seely Brown at the University of Southern California, helping adults think creatively about learning, and Marianne Malmstrom at the Elisabeth Morrow School in New Jersey, helping children learn creatively Play is essential, says John Seely Brown, to [...]
Filed in digital citizenship, digital literacy, digital media, Digital Tech, education technology, learning
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Also tagged 21st century learning, digital learning, digital media, DML, Douglas Thomas, homo ludens, John Seely Brown, MacArthur Foundation, MineCraft, play, school, World of Warcraft
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Listen. Ask our kids about their in-game experiences, and then listen a lot. It may sound simple and we’ve heard it before, but listening can have powerful effects. This video interview for Kids and Media UK about kids and videogames with University of Bournemouth professor Stephen Heppell, who for more than 30 years has been [...]
Filed in Gaming, Parenting, play, Youth
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Also tagged Child Development, education, education reform, learning, online games, Parenting, school, Stephen Heppell
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I met Malinda at an educators’ conference several years ago and, over dinner, so enjoyed hearing the story you’re about to read. I later got to meet and dine with both Malinda and her son Dillon and wish you could enjoy that too. Recently I asked her if she’d be willing to tell of this [...]
Filed in Gaming, homeschooling, Parenting, video games, videogames
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Also tagged education technology, family, Gaming, homeschooling, multiplayer games, online games, Parenting, World of Warcraft
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This is smart. Now, while you’re standing in a store aisle staring at a bunch of videogame titles – or right when your kid’s saying, “That’s it, that’s the game on my list, Mom/Dad!” – you can get details from the game-rating source on the spot, pretending you got a text message (feigning disinterest so [...]
Does the competition or the violence in videogames cause aggression? That was the question the authors of a study in the latest issue of the journal Psychology of Violence looked at. It was the first study to ask that question, the authors wrote, and their answer was: “It appears that competition, not violence, may be [...]
In his TED Talk, author Tim Harford tells the story of World War II prisoner of war Dr. Archie Cochrane and the start of his life-long observation about “the God complex” – the idea some people have that, no matter how complex the problem or conditions, they understand the way it all works and are [...]
The decision most probably settles the question of whether state laws can ban sales of violent videogames without violating the First Amendment. In a 7-2 decision, the Supreme Court has struck down a California law that “tried to make the sale or rental of mature-rated video games to underage consumers an illegal offense punishable by [...]