One thing we all need to teach our kids now is that the privacy spectrum we really need to be aware of isn’t so much private-to-public as private-to-convenient – or, from kids’ perspective, private-to-social (or just to-spontaneous-&-fun). The more convenience we want (e.g., not bothering with password-protecting our phones or giving services all kinds of [...]
Tag Archives: Gaming
This was good to see: What looked like a truly anti-social media company, game developer Square Enix, saw irresponsibility for what it was and quickly reversed a stupid marketing decision. I’d like to take it as a sign that – in this very social media environment where users are co-producers with the providers of their [...]
Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I’ll just zoom in on one student whose interest I felt best illustrated how very individual and [...]
Last week, Part 1 about the “whitewater-kayaking kind of learning needed today”; here, in Part 2, a great example: An alternative headline might be: “A bucket of bricks for learning,” but I’ll get to the bricks in a minute. First the backstory. Marianne Malmstrom teaches the richest possible kind of media literacy to and with, [...]
This is an addendum to my post yesterday, “Why kids love video games & what parents can do about it”…. There has been a lot of legislation written, news stories published, and research conducted about the effects of violent videogames on kids. New laws have consistently been rejected by the courts as unconstitutional, and the [...]
I met Malinda at an educators’ conference several years ago and, over dinner, so enjoyed hearing the story you’re about to read. I later got to meet and dine with both Malinda and her son Dillon and wish you could enjoy that too. Recently I asked her if she’d be willing to tell of this [...]
The No. 1 takeaway I’m seeing from the US’s No. 1 videogame convention – the Electronic Entertainment Expo (E3) that just ended in Los Angeles – is that consoles’ grip on the videogame market is slipping. It’s what anyone who plays electronic games or has kids who do probably senses: “After dominating the market for [...]
A study of videogames and kids 6-11 in the Journal of Adolescent Health found benefits for girls who play with their parents but no material upside for boys.
It’s a big year for motion-detection, voice detection, and 3-D gaming at the giant E3 conference this year: here are some implications for families.