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education technology

For digital summer camp, kid-source a game (or play this one!)

June 3, 2014 By Anne Leave a Comment

Escape to Morrow game logo

One year ago this month, its 3rd-through-6th grader designers launched the fifth and final iteration of Escape to Morrow, an open source digital game they designed in Minecraft for Minecraft players. The five iterations – including writing and rewriting backstories, creating maps, finding mods (Minecraft modifications out on the Web) and producing the trailer – took a year of work in summer camp, … [Read more...] about For digital summer camp, kid-source a game (or play this one!)

Filed Under: education technology, gaming, kids, Literacy & Citizenship, Parenting, play, School & Tech, tweens, videogames, Youth Tagged With: digital citizenship, digital games, education technology, Escape to Morrow, game design, Marianne Malmstrom, MineCraft, Yvonne Harrison

From connected learning to P2P learning

April 30, 2014 By Anne Leave a Comment

Peeragogy logo

With kids in your life, certainly you've heard of tutorials and instructional videos on YouTube. But of course they're not just for kids, and it's exciting to think about all the learning, from guitar lessons to algebra to DIY plumbing, that goes on all over the Web and mobile platform – self-directed, -customized and -paced learning. Tutorials are there for people to learn just about anything … [Read more...] about From connected learning to P2P learning

Filed Under: education technology, homeschooling, Parenting, School & Tech, Social Media Tagged With: connected learning, Howard Rheingold, p2p learning, peeragogy, self-directed learning

Students called heroes in this 6th-grade class

April 14, 2014 By Anne Leave a Comment

Pandaria screenshot

If your child is seriously into videogames – and Pew Internet research has found that 97% of US 12-to-17-year-olds are – it may help to read about New York teacher Peggy Sheehy's heroes, also known as students. The middle school humanities teacher calls them heroes because she co-created the WoW in School curriculum "A Hero's Journey" (WoW is short for the multiplayer online game World of … [Read more...] about Students called heroes in this 6th-grade class

Filed Under: education technology, gaming, School & Tech, Social Media, students, videogames, Youth Tagged With: Brian Fox, MMORPG, online games, Peggy Sheehy, Ramapo Central Middle School, video games, World of Warcraft

A teacher on what teaching in Minecraft looks like

March 18, 2014 By Anne Leave a Comment

No need to leave connected learning to the imagination. Well, sort of – plenty is left to students' imaginations! Teacher Jacqui Murray in southern California spells out in a blog post exactly how she uses Minecraft for students to work on reading comprehension, writing and problem-solving. She agrees with New Jersey K-8 teacher Marianne Malmstrom on what makes Minecraft so great for learning: … [Read more...] about A teacher on what teaching in Minecraft looks like

Filed Under: education technology, School & Tech, videogames Tagged With: digital environments, games, Jacqui Murray, Marianne Malmstrom, MineCraft, virtual worlds

Google’s new learning tool that learns

March 5, 2014 By Anne Leave a Comment

This may be the next step beyond tutorials on YouTube, MOOCs (massively open online courses), Google Play for Education and YouTube EDU. It may even be signaling the next step for education. It's called "Oppia," and it's a learning teaching tool. It helps teachers customize what they're teaching, student by student – by asking the individual learner questions and, "based on how the learner … [Read more...] about Google’s new learning tool that learns

Filed Under: education technology, School & Tech, Social Media, students Tagged With: connected learning, education, education reform, Google, learning, MOOC, Oppia, Play for Education, YouTube EDU

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
Follow me on MASTODON
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See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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